Stalker valley of rustles passing three comrades. Walkthrough "Valley of Rustles" and where to find the Beard? Brief description of the mod

A peerless mod that deservedly received the highest ratings from the players. "Valley of Rustles" is just one big location, but absolutely original, carefully drawn, inhabited by new monsters. The mod is extremely stable, has virtually no bugs and plays great. Installed over latest version"Call of Pripyat" 1.6.0.2.

  • a new location with a complex terrain dotted with crevices;
  • new interesting plot;
  • additional quests, the hero will have something to think about;
  • new monsters with their own specific features;
  • new artifacts and anomalies;
  • corporate humor, indescribable stalker atmosphere;
  • nice voice acting of dialogues and cut-scenes.
  • new models of heroes, their animation and voices.
  • debugged economic system and an upgrade tree.
  • many small additions and edits to the game world.

The plot of the mod reveals the story of a stalker named Max. A decision was made to leave the zone, but before that it would be necessary to earn some money. Max decides to complete a couple of money tasks - this is where his journey in the "Valley of Rustles" begins. The hero will have to investigate the case of the disappearance of stalkers, deal with a new anomaly, find a mysterious artifact, bring to clean water traitors and do much, much more.

The disadvantages of the modification include only one location, but it is new, large and well populated, full of events.

Download "Valley of rustles" from Yandex disk.

Fix (correcting patch) for the mod - put on top of the game with the replacement of files.

The mod is installed on top of the original "" version 1.6.0.2. The mod was originally Russified, as it was created by domestic developers.

Good review of the mod on YouTube:

For true fans of Stalker Valley of Rustles, the walkthrough differs from the original version of the game with new storylines that can be called original in their genre with 100% certainty.

Passage of the game stalker valley of rustles introduces us to the history life path player Max, who decides to earn some money before leaving the territory of the exclusion zone. S.T.A.L.K.E.R.: Shorokhov Valley differs from other modifications in that the entire story line unfolds only on one newly introduced location. Although this location has enough space for exploring the area and multiple skirmishes.

For all experienced stalkers, the stalker call of Pripyat, the valley of rustles, the passage will seem banal. According to the storyline, Max is sent on the instructions of the famous artifact dealer, Beard. The ultimate goal of the quest is to find Beard's friends missing in the anomalous zone, who went in search of the mysterious heart of the Oasis. It is not difficult to answer the question of interest to the players stalker valley of rustles where to find a beard. The beard is an inhabitant of the Zaton location, near which there is an abandoned area. A powerful ejection occurred in this empty territory, which formed various unusual anomalous areas. The ejection mangled the valley beyond recognition, and the faults, as it were, visually divided the location into sections.

If you watch the game stalker valley of rustles passage, then you will see that it is necessary to avoid terrible faults in the ground, since getting into them promises certain death to the hero. Do not jump like a mountain goat, but civilly cross faults on bridges or logs.

In the stalker valley of rustles, the passage of part of the tasks plays an important role in the plot scenario. Especially the developers have identified two quests that allow Max to earn as much as possible before leaving more money. Most of the quest chains are completed in fairly drastic ways, which can lead to replaying the mod.

The cool thing is that the protagonist during the stalker mod valley of rustles, the passage should take a steam bath or wash in the shower. The characters in the game may refuse to have dialogue with the dirty, and when they reach the “homeless stink”, they will generally confuse you with a zombie mutant and shoot you. So, cleanliness is not only a guarantee of health, but also a sure way to undergo modification.

You can watch a more detailed walkthrough of the game Stalker Valley of Rustles Part 1 in the video:

During the game, you will communicate with a merchant who is in a disgusting mood due to a failed assignment by the mercenaries. For three thousand rubles you will go to mine in the stalker valley of rustles walkthrough abnormal plant. This anomalous plant is found between rocks and makes a hissing sound. The worst thing that awaits Max, if you can call it that, is the attack of a bloodsucker. You can not even fight, but wash off with the extracted plant.

Another supposedly difficult task is to find a compass. Now we will explain in detail for the stalker the valley of rustles the passage where to find the compass. A wooden tower has been built not far from the location of the Mercenary base. When you approach her, the man from the tower will ask for help: to fight back the mutants. You have to fight fifteen mutants, and then climb the tower to the man. For help in the massacre of mutants, he will give you a compass, which you should never sell throughout the course of the game, it will still come in handy for other tasks.

In conclusion, I would like to bring to your attention the stalker valley of rustles walkthrough video complete collection:

The valley of rustles and the lord of the zone. I did my best, and don’t play too much, otherwise the god of lags and crashes will punish you! Description of the lord of the zone and the valley of rustles. The lord of the Zone - allows you to:
1) Have fun 2) Make beautiful screenshots 3) Test the game and mods for "strength" Using the mod for other purposes can cause vomiting in the stomach and heaviness in the head. Game version: 1.6.02 New game: Optional Mod author: Unknown Mod features: To cause a cheat menu, load the level, go to the menu (esc) and press F11) During the game, you can change the amount of money the main character has. 2) During the game, you can speed up / decrease the speed of changing the game time. 4) Change the weather and stop its change. 5) Instantly move to any location at any point. 6) Put on the map: Single stalkers\Monsters 7) Give GG any cartridges, weapons, things, artifacts, armor, quest documents 8) Put on the map anomalies.9) Put various dynamic objects on the map: exploding barrels, wooden shelters, slabs, helicopters, and so on10) Join any grouping from Monsters to Monolith.11) View all videos of the game, including full version endings with all options. 12) Listen to game music. 13) Telport by coordinates (as well as receive and save them) 14) Put new squads (detachments of staolkers) on the map: that is, for example, you can settle Dolgovtsy and Svobodovtsy on Zaton, add Monoliths and they will all walk there under the effect of the life simulation.15) Also, now the weapons are not removed in the Cleaning Zones. But sometimes to enter you need to remove it, and then you can raise it again. 16) When you click on H in the menu, the entire interface is removed and the GG becomes immortal. J - returns everything to its place. NOTES1) You can specify the distance at which new objects will appear, starting from the GG and ending with 100 meters in front of it2) To add a new squad of stalkers to the map, you need to teleport to any point, get as close as possible to it center (by default, the GG appears in its center). The squad will be added in the nearest smart at a distance of 20 meters from GG3) Sometimes when you try to watch a video, it seems that the game freezes. It's not, you just have to wait a bit. 4) The mod is quite easy to adapt to other mods. All changes in the original scripts of the game are marked with the line "Lord of the Zone" 5) If you spawn singles, in no case do not press the "What are you doing now" button in a conversation with them. The game will crash. 6) Single stalkers and monsters (not in squads) do not move offline.7) To add a new thing to the mod, you need to add its section to the desired table in the god_tbl.script script.
Stalker White Squad is a small plot modification built on the platform of the original version of the game Stalker Call of Pripyat. The main feature of the mod is a completely new plot content, despite the fact that original plot Call of Pripyat was cut out. The action of the game will take place in three locations, as well as the gameplay, they have remained virtually unchanged, which explains the low weight of the modification. Numerous quests will not let you get bored from the start, and those who like to shoot will have a place to turn around - these are not only fights with a monolith and mercenaries, but also deadly fights with mutants, moreover, when completing some quests, the player will have to fight with air targets.
ABOUT THE Plot FASHION WHITE SQUAD
The plot of the White Squad begins its development in Pripyat, after a free stalker named Garik, by a strange coincidence, finds himself at the base of the stalkers located in the laundry building. The last thing the main character could remember was escorting a group of stalkers to Pripyat as a guide. After a short but rather painful memory, Garik could only find out that he was safe among his old friends Degtyarev and Strelka, but the only entry found in the PDA did not give him rest. It said that he needed to find and help the group, but what kind of group it was and how he ended up in Pripyat he had to find out.

MAIN CHANGES AND FEATURES.

New plot (original cut)
New story quests 35.
The presence of secondary quests.
Locations were used original.
Some gameplay changes.

In more detail about all the changes made, you can find out directly during the passage of the White Squad mod.

INSTALLATION:

Install the game Stalker Call of Pripyat version 1.6.02
Unzip the downloaded archive with the mod.
Copy the resulting gamedata folder to the game folder.


Title: S.T.A.L.K.E.R. White Squad Developer: V.I.V.I.E.N.T. Team Mod version: 1.0 Of. project page: vk.com/vivient_team_mods

Third party fixes:


- Added OffCorpses CoP mutant corpse cleaner (author: Skunk).
- Enabled the Correct ironsights alignment mod, which fixes crooked aiming on weapons (author: b1ub4k).
- Fixed hood and world models of weapons: Beretta 92FS, Colt M1911A1, SIG-Sauer P220, HK USP Compact, IMI Desert Eagle (incorrect display of the "silencer" texture); SVD (possibility of installing a "silencer"); AKS-74U (fixed front sight and incorrect display of the "silencer" texture); AS "Val" and VSS "Vintorez" (non-display of cartridges in the magazine when reloading); AN-94 "Abakan" (rollback of a mobile firing unit has been animated); HK MP-5A3 (animated shutter during firing) (author: power-cat).
- Corrected thin RGD-5 grenade (author:).
- Glowing off flashlight on the second render, when viewed from a third person, no longer shines (Shoker Mod v1.9).
- Added fixed textures, bumps and thm files for novice bandit, novice stalker and experienced stalker (OGSM CS 1.8 CE).
- Fixed textures and bumps of the car ZAZ-968M "Zaporozhets" (OGSM CS 1.8 CE).
- For the completeness of the kit, the mercenary's gas mask has been added to the overalls (author: RicocheT).
- Fixed incorrect targeting in one of the quests, as well as a non-critical bug with wounding one quest NPC (
- Included official modification fix.
- Fixed Rockefeller model.
- Now, after the robbery of the GG on the plateau by Cowboy and Co., SMS will come from Maximilian - he will definitely want to chat with the GG on this topic. Do not miss.
- Added a visual for Max in a mercenary jumpsuit.
- Increased chance of saving Genka Post alive from the hands of bandits. Before, he usually died in a shootout.

Corrections from a friend monk:


- The mercenary's jumpsuit got its icon in the upgrade window and the upgrade option itself (ARS Mod), its config has been fixed.
- Fixed the wrong animation of the Tesla Bear, added a weapon to his hands so that he would not wave with empty hands.
- On the contrary, Rockefeller's weapons were taken away so that he would not take up weapons from the samples being sold.
- Fixed, as far as possible, icons and voices of non-unique NPCs, because there were a lot of inconsistencies.
- Fixed bugs in the default game - weight and ups for gas masks and helmets, lack of night vision devices for SEVA, etc.
- All quest items (except for the mercenary jumpsuit) are made non-tradable. Previously, they could easily be bought back from NPCs.
- Fixed textures on the stuffed chimera and wild boar, for a change, textural additions were made to the level file of the mod.
- Added icons to the task news manager, otherwise this dynamite box is somehow already tired.
- Fixed default icons of weapons and suits to match their visuals.
- Highlighted main quests - yellow marker and secondary quests - white marker.
- Freemen and killers have their native voice acting restored, otherwise literally all NPCs spoke only in the voices of neutral stalkers.
- Added a phrase to exit the dialogue with the GG for those characters in the mod who did not have it, otherwise the dialogue window was empty.
- Added "sound accompaniment" to a blow to the muzzle of the GG. Until then, they had been silent.
- Added personal icons in messages from NPCs (previously there was one for all).
- Killers now have wound voice acting. Previously, they lay and writhed in pain silently.
- Added a description of Andrey Golova's icon to the PDA.
- Missing items have been added to the art modification table: " Night star”, “Crystal” and “Blood of stone”.
- Settling the mutants around the location, the author may have forgotten about such cute little animals as flesh and pseudo-dogs. Were added.
- Fixed repeated locking with a key of a previously opened inventory box near a military helicopter.
- Fixed quest descriptions, dialogues and messages.
- Rewritten (corrected, supplemented) descriptions of all mod items.
- Fixed trade: removed from sale from stalkers, on former base Mutny, military equipment and transferred to the sale of Rockefeller.
- Fixed the texture on the Chaser 13 world model. A red rifle case was displayed on the handle. Removed. Added SVD bumps, because. previously, SVD had IED bumpers.
- Added the ability to install all body kits on all types of weapons (some for default, some for uniques), where they were provided by the game developers.
- Since the default uniques (weapons, equipment) turned out to be “turned off” from the game in the mod, so I distributed unique weapons to unique NPCs, put the items in boxes.
- Cowboy Seed's personal box is now also lockable.
- Fixed the icon of the Medusa artifact to match its visual.
- Added previously missing sounds for fans, jerboas-dynamos and sparkling "Electra"-lamps.
- The inscription "Now you can get a weapon" has been removed from the screen.
- Created descriptions for the Joker's gas mask, Karyaga's steel helmet, Barzha's "Zarya" jumpsuit, harmonica.
- Replaced the model of Kostyan Lapserdak with another bandit (visual from SWMod CoP), since it was the model of the Owl (let the Owl sit on Skadovsk anyway).
- Now on startup new game all four screensavers of the mod are played, and not just the first one.
- Max now starts the game in a black cloak, as in the screensavers, otherwise there was a mismatch before - he was in Zarya.
- Professor Ozersky and Mishka Tesla are now displayed each with their own label in the PDA - merchant and technician, respectively.
- Fyodor's flash drive can now be sold to Rockefeller so that it does not lie around like a dead weight in the inventory.
- Ivan Kolbasa has been added to the dialog with the choice phrases to accept or refuse the proposed GG quest for the delivery of a box with goods. Previously, the quest was taken automatically.
- A similar edit was made for the Rockefeller quest to find a laptop. You can either take it right away, or refuse, postponing the quest for later. Previously, too, was taken automatically.
- Now you will find a notebook near the military helicopter, which will say where the surviving captain Kozlov went with the key to this box. There were complaints that it is very difficult to understand where to look for this very key.
- Fixed the dialogue of Radik's technician. Now it is possible to read both versions of his dialogue with GG. Previously, we could only read one of the two.
- Fixed the icon of the bulletproof vest ChN-3a in the upgrade files.
- Fixed the texture of the flesh_strong.ogf model. Previously, both normal and reinforced flesh had the same texture for both models.

Corrections from a friend lexshevtsov:


- Changed all background textures of the main menu of the game and the loading screen.
- Added five location loading screens (as in the original game).
- Added icons for unique characters and tasks.
- Added zombie icon in statistics.
- New textures for first-aid kits and bandages (based on our own photographic materials).
- New hand texture for the mercenary costume.
- Improved appearance cards.
- Changed the icons of the mercenary helmet in the inventory and the upgrade window, fixed the icons of the mercenary costume.
- Added custom upgrade stage icons for mercenary jumpsuit and helmet.
- Fixed start and added final slideshow (special thanks to comrade Wolfstalker for voicing the text).
- Slightly corrected localization files, added titles.

Developer: Den Stash
Platform: ZP 1.6.02
Modification version: Final

About the project:
A new plot that does not overlap with the plot of the original game. The story of a simple stalker named Max, who decided to earn extra money before leaving the Zone. All actions in the mod will take place in one new location. In fashion, there will be where to wander, there will be something to look for, there will be someone to shoot at, there will be something to think about.

Weapon pack (author - Goroff): Download Yandex Disk
Weapon pack (author - -Shocker-): Download Yandex Disk About the plot

After long wanderings around the Zone, the stalker Max decided to leave the perimeter. But before returning to the mainland, he wanted to hit the big jackpot.
By coincidence, Beard, a well-known artifact dealer on Zaton, had a serious order for the extraction of a valuable anomalous formation, which the stalkers called the "Heart of the Oasis". Having collected information about the possible location of the artifact, Beard sent three of his friends to search for it, whom he trusted with the most profitable orders. After a while, it became clear that the guys were gone.
Beard decided to organize a search and instructed Max to find out about the fate of his comrades. Stalker Max went to the Shorokhov Valley.

About the location

"Valley Shorokhov" - a desert area near Zaton, in which there was a local release of such force that it redrawn the land in the valley. As a result, many anomalous formations appeared there. Following them, stalkers appeared. More details about the Valley of Shorokhov can be found in the game from quest NPCs.

Some features

The valley is mangled by a powerful ejecta. The earth practically cracked at the seams, as a result of which faults formed, which divided the area into several plateaus.
If you hit the rift, the main character will inevitably die. Jumping from one plateau to another will not work everywhere, in most cases you can only cross a bridge or a log.
This makes it possible to prevent the player from entering certain places until the necessary quests are completed.

The player will have two main tasks, but in fact - all tasks are important for the main character, since his main task is to earn more money before leaving the Zone.
Therefore, you should not shy away from performing, at first glance, secondary tasks - they may not be offered later. Many tasks can be done radically different ways, which may cause the modification to be repeated. Dialogues are as concise as possible, but informative enough.
If possible, an element of banter has been added, because there will be no clues to the secrets of the Zone and other global motives in the mod.
The main character will periodically have to go to the bathhouse or take a shower in stalker camps. Otherwise, as the stench increases, other NPCs will refuse to talk to him.
And at the level of "total stench" they can be confused with zombies and attack. The stink bar will appear below the satiety indicator. This is, of course, a joke. There will be no such gameplay changes.
The system of works of camps is more carefully worked out. For example, stalkers, except for sentries, will look for possible shelters during the rain, and not sit around the fire on the fifth point. Sometimes this is worth considering when attacking enemy camps.

The graphic component and the weather have not undergone any changes, since the main emphasis was placed on the location and plot. Although it would be nice to later adapt some kind of weather modification.