Heroes of dragon age how to buy a dragon. Heroes of Dragon Age


Heroes of dragon age is a highly anticipated game set in the popular fantasy universe. However, you can’t count on large-scale adventures that other games in the series were famous for. It's practically card game. Here, absolutely everything is tied to battles with heroes and without the participation of the player. The player's task is solely to choose a party for a future battle, as well as a set of runes. It is they who provide positive influence on the hero. During the battle, all actions take place automatically, taking into account the characteristics and characteristics of the fighters on both sides. As a result, each fight turns into an analysis of the strengths and weaknesses of the enemy. There is a need to find the optimal detachment for the battle. The game has an excellent multiplayer that picks up an opponent with similar combat skills and abilities. The strategy makes you think before you decide on the passage of the mission.


Each card has a specific cost. To get something, you have to pay. Runes are an important bonus. Resources are needed to get it. Difficulties are likely to arise. After all, this is a game. Just don't give up! All problems can be solved! Cheats for Heroes of Dragon Age on crystals for Android and IOS will become your best fighting comrade. This is a program for changing the amount of resources with very few requirements. It takes a couple of minutes to install it on your phone. Adjusting the parameters of money in the game is not difficult. The value can be changed even to a large level. Only everything came in handy in battles. This will greatly save the player's patience and time.


Hack for Heroes of Dragon Age will give the player the opportunity to know their strong combat potential. The strategy will turn into a fascinating fairy tale saga. Strong units will adequately represent the player in the battle arena. After all, only force can establish control over peoples. This feeling has been worshiped by entire civilizations for centuries. Changing the monetary indicator will simply increase your power and plunge deeper into the world of sword and magic.

- step-by-step strategy. And this is not the classic likeness of Heroes of Might and Magic! In this game, the heroes themselves decide who and when to beat, the only thing left for the Player is the choice of strategy for each battle. In HoDA (Heroes of Dragon Age) everything is built on the classic Korean random. Situations when you farm the same card to no avail in the hope of getting the right hero are not uncommon here. Donat is not necessary in this game, but without it it is extremely difficult to quickly pass the main company, but we still play it - it is addictive. Read more in the FAQ - Heroes of Dragon Age: secrets, guide, cheats.

Heroes of Dragon Age: secrets, guide, cheats, game mechanics

Absorption laws

  • It is more profitable to absorb food of the same color, as the faction bonus will work
  • It is more profitable to absorb food of the same degree as the main character, since the degree bonus will act, i.e. It is more profitable to feed a 2nd degree hero with 2nd degree food, a 3rd degree hero with 3rd degree food, a 4th degree hero with 4th degree food, but it is more profitable to feed a 1st degree hero with 4th degree food.
  • Legendary food gives more points than epic food, epic food gives more than rare food, and so on.

Support Laws in Heroes of Dragon Age

  • The increase in the characteristics of the hero will be greater if the faction of the support and the supported character match
  • Legendary heroes will give more support than epic heroes, epic heroes will give more support than rare ones, and so on. But two-star or three-star legendary heroes will not give more support than one-star ones.
  • If there is already a Tier 1 hero in the support and you have exactly the same legendary hero, then when the legendary hero is placed in the same cell, the degrees of the characters will be summed up (that is, if Merrill was in the Tier 2 cell and you put Merrill Tier 1 there, then in as a result, the cell will have a Merrill of the 3rd degree) and the increase in the characteristics will be the same as if you first combined them, and then placed them in the cell

Laws of game combat in Heroes of Dragon Age

To make it easier to understand, let's look at a couple of definitions: is the character's attack is the damage the character has dealt - this is the circulation of fractions in nature. Red faction deals increased damage to blue, blue to black, black to white, white to red. Damage bonus is 20%

  • If the characters in the squad have the same faction, then a bonus to damage will apply, which depends on the rarity of the characters (that is, each legendary character gives 5%, epic 4%, etc.). If two factions match at once, one damage bonus will still apply
  • Characters in the front row increase their health by 50%, characters in the back row increase their critical strike chance

About damage inflicted in battle in Heroes of Dragon Age

  • The damage dealt by the character can vary up to 25% of the attack. That is, if the character's attack is 100, then the damage will range from 75 to 125
  • Critical damage is double the value of the attack and does not change. That is, if the character's attack is 100, then the critical damage will be strictly equal to 200
  • Heroes who attack a line or column of enemies deal one and a half (x1.5) damage to giants
  • The damage shown on the screen is the highest damage dealt. That is, if your character of the red faction attacks an enemy that has a character of the blue faction, then a bonus to damage against the blue faction will apply and this particular damage will be shown on the screen, although the rest of the enemy characters will be dealt less damage

About pulling power

  • Siphoning power reduces the target's attack by half the attacker's damage. That is, if 100 damage was dealt to the enemy, then his attack will decrease by 50.
  • The power drain is independent of critical damage, meaning if a critical hit of 200 was dealt, the enemy's attack will still only decrease by 50
  • Attack cannot drop to zero, there is a minimum limit below which it does not fall
  • Heroes attacking a line or column reduce the giant's attack not by half the damage, but by the entire damage
  • Power Drain stacks and lasts until the end of the fight

About healing in Heroes of Dragon Age

  • Heroes who heal only themselves are healed by their own attack power with a 25% deviation, while in case of critical damage, the healing power will be twice as high
  • Heroes that heal everyone heal for half of their attack with a 25% deviation, while in case of critical damage, the healing power will be equal to the attack power- Only the actual healing value will be shown on the screen, that is, if the hero lost 50 hp and attacks for 500 , the screen will show the value 50, not 500 or 250

About slowdown

  • The slow reduces the target's movement speed by one step (from fast to medium, from medium to slow, from slow to super slow), while the slow is cumulative, but does not cause a turn skip, the slow lasts until the character leaves, after that everything slow effects subside

About the stun

  • The stun cancels the enemy's next attack. Low/Moderate/High Stun Chance is 25/50/75% Stun Chance respectively

About the increase in strength from your own attack

  • Strength gain is 25/50/75% of the damage value. The amount of growth will depend on the following conditions: 1) attacks several targets at a time 2) there is an additional ability (pulling, stunning, etc.) If both conditions are not met, the increase in strength is 75%, if any one is observed, 50%, if all conditions at the same time - 25%
  • Strength gain does not depend on critical damage, it will be the same as for a normal attack
  • The strength gain lasts until the end of the battle.
  • Pulling strength affects growth, if there was an attack of 100 (with a gain of 50%), and after pulling strength it became 50, then the increase in strength will occur by 25 (that is, by 50% of 50)
  • Curse cancels strength gain effect

About the curse

  • Any enemy attacked by a character with the curse ability cannot gain strength until the end of the round, and any effect from the strength gain that has been received since the start of this round is also removed.
  • Curse does not remove bonuses received in pvp or nexus (rudely they say it does not remove 300% bonus to all mages in pvp or node)
  • Does not affect auras or other pre-combat bonuses.
  • An enemy only gets cursed if it was attacked by a hero with a curse. That is, if you hurt not you, but a neighbor, then only your neighbor will receive a curse
  • The curse only lasts one round.
  • Even at the start of a new round, the cursed hero does not get his strength back.
  • The ability even works on blood mages and similar characters. It also works if someone else tries to increase the strength of the cursed character, for example, KA or zibebenysh

About the increase in Flemeth's strength

Flemeth gains 130% strength from the death of each ally

About the increase in the power of the Blood Mages in Heroes of Dragon Age

  • Blood Mages gain strength by 20% of damage taken by all characters
  • Blood Mages do not gain strength if there are two absorbers in the group

About damage absorption

  • The absorber additionally takes 50% of the damage inflicted on other characters if the enemy hit the absorber. That is, if the absorber is in the front row, and the back row was attacked, then the damage absorption will not work.
  • Two absorbers take all the damage on themselves, the rest of the characters do not receive any damage. At the same time, even if the hp of the absorbers is 1000 each, and the damage is a million, then the absorbers will still take all this damage and die valiantly, preventing them from hurting the rest of the characters

Pvp bonus calculation in Heroes of Dragon Age

  • Strength = (Base*(1+PVP1 Bonus+PVP2 Bonus…)+Support)*(1+Squad1 Bonus+Squad2 Bonus…).- Health = (Base*(1+PVP1 Bonus+PVP2 Bonus…)+Support)*(1+Squad1 Bonus+Squad2 Bonus …)*RowRatio
  • The base means base value strength/health without support, PVP bonus is written in a simplified form, i.e. 300% is written as 3, unit bonus means a bonus from a faction or auras, row coefficient means a 1.5 times increase in health for the front row.

About the action of auras

  • Auras work all the time, regardless of whether the character is alive or dead, while the aura acts on itself, that is, if the character has an aura of + 50% hp to everyone, then he will also receive an increase in hp by 50%

Today I decided to write to you about such a wonderful game as Heroes of Dragon Age. I'm in a good mood, yesterday I went to the cinema with a girl, then we had a good time in a cafe and the evening, in general, was a success. Yes, for a long time this was not, but times have changed. Although we remember much of the past with nostalgia, but ...

I will say right away that I don’t really like to play on the phone, unlike, say, ours, but this game makes me, without straining, go into it again and again two or three times a day to simply tap the screen and hope for an additional bonus...

It all started, in fact, with an email that read:

And absolutely free for both iOS and Android. I decided to give the game a chance, otherwise "Be Jeweled" got fed up with the order.

The first impression of the game exceeded all expectations while loading the game itself (which, by the way, takes up almost 500 megabytes of space, which is decent for a phone), when instead of the usual “loading” inscription, smile-inducing inscriptions like “construction of Tevinter circles” began to flash before my eyes. , "collection of mages in the tower", "search for the first creatures of darkness" and so on, and in a perfect Russian translation, exactly copying all the names from the original series of games on PC.

Immediately after downloading, we jump into a fairly spacious and detailed tutorial mode, and although it greatly simplifies the process of getting to know the game, we must admit that on the phone there can hardly be a game very heavily loaded with details that would take hours to understand. After passing the training itself, we are offered to register under a certain nickname, leave all the goodness received during the first missions and send us to “free swimming”. I was able to log in with my account. "Google+", I think, for owners of iOS, some chips are also provided for the convenience of synchronization.

The game itself is a banal control over your own group of five (a person wanted to say) creatures, each of which, of course, has a set of its own parameters. Personally, I have defined three main parameters in this game: these are attack power, health and attack speed (more familiar to us under the term "initiative"). This last parameter, as you might guess, determines the order of the character's turn in combat.

Thus, we have to complete a group of four ordinary creatures and one large one, which, as a rule, differs in increased indicators of health and damage, but has an extremely low initiative, which may not live up to its lethal attack. In addition to finding the optimal, in the player's opinion, set of characters according to the criteria of characteristics, it is also worth noting that creatures are divided into four types, which can be conditionally described as: positive human characters, negative human characters, different kind magical creatures (like werewolves, ghosts, and so on) and all sorts of impurities (creatures of darkness, demons, and the like). Each of these groups deals additional damage to one of the others, so, for example, good people they beat the bad ones, and the creatures of darkness are ordinary people. Here the detailing with which the creators approached the development of the game begins to be traced: the Gray Wardens, for example, are classified both as people (those who are kind) and as creatures of darkness. Among other things, if you assemble a team exclusively from representatives of a certain group, then all of them together will receive additional bonuses.

During the battle, the fighters also line up in two lines. To attack a character standing behind, you must first kill a character standing in the same row, but in the front line - it's logical! It is also logical that archers and magicians can attack characters standing in any line (far or near), and, for example, dragons attack everyone at once. The combat system is most reminiscent of it from Disciples 2 except that we don't control our characters here. Yes, all battles are automatic, and we can only watch its progress. However, you can influence the battle: for this there are special runes that can be hung on the squad before the battle. Runes act for a certain amount of time (on average, ten minutes, just one game session) and can affect both the characteristics of the characters and the priority of targets: “characters will beat a big monster”, “characters will try to attack the target with the least health " etc.

The only thing that personally kills me in battles in Heroes of Dragon Age- this is a completely obscure attack priority for creatures. When completing tasks, in the same battle, your dragon may first attack for the first time, and then the enemy ogre, and the next time it’s the other way around, although they both have “slow” attack speed. And there’s no way to control it, it all comes down, apparently, to the generator random numbers, where without it.


In fact, the game can be divided into two components: PvE and PvP content. The fights are no different either there or there, but, as you might guess, in the second case, you are fighting against the same groups that another living person gathered. Victory earns your characters experience points, your global profile gains experience points, and you earn some gold that can be used to acquire new heroes. Heroes are bought at the store at reasonable prices, but, unfortunately, these heroes are random. Among other things, all characters have different rarities: common, rare, legendary and others. Accordingly, their characteristics depend on rarity, and you can determine the quality of a character in battle by the platform under his feet, painted in a certain color. Among the legendary heroes there are such famous personalities as Varric, Morrigan, Leliana, Alistair and so on. Some of the party members of the original series for some reason sit in a lower rank, for example: Anders, Fenris, Aveline - they are only epic. However, you don’t have to worry too much, I calmly win a good eighty percent of the fights with my squad, in which half of the fighters are of poor quality.

The game is also accompanied by a PvP rating table, if you suddenly decide to seriously climb to the top of this game, a decent achievement system that rewards not just pictures, but also gold and precious stones, and, in fact, what no game for phones and tablets can do without - its own currency, which is precisely represented by these very precious stones, which you can quite easily earn in the game itself without injecting real money. Of course, with the right amount of time.

Actually, that's all. What else can be said? This is a rather simple, without any bells and whistles, game that attracts attention exclusively by the brand. It's simple, fun enough to make you want to run it every few hours, and graphically strong, especially for phones (my HTC One gets pretty hot while playing), I suggest you give the game a try if you want to find some non-serious phone toy to play it in the toilet / in couples / at McDonalds and wherever else you can ... Or if you are an inveterate fan of the series and don’t know what to do with yourself in anticipation of Dragon Age: Inquisition, and the two previous parts of the series have already crawled far and wide.

Well, in conclusion, I enclose a teaser trailer for the game.

A card battle game featuring console graphics and action RPG elements. It's easy enough to get started, but the deeper you get into the gameplay, the more difficult it will become, leaving the new player bored or frustrated. To prevent this from happening to you, use our tips.

Stuck on one of the levels? Return to the previous level to earn more gold and experience.

You will be able to replay the previous levels as many times as you need, as this will give you an extra chance to earn gold and even some crystals. This is especially true of levels marked "easy", which will not be difficult to pass again.

Be careful with the last replay of the level before you get free crystals.

Actually, it is much more difficult than you think. In fact, you will encounter stronger versions of the same characters. If you feel that you are not coping - come back later when you have enough strength, but for now, do not waste energy on hopeless fights.

When you are in battle mode, your best route to victory is players who offer you small trophies for fighting.

You can't see the level and strength of the player you're fighting, but remember: if you get 110 or less coins for a fight with him, then your chances of winning are high. If the reward is 150 coins or more, then the enemy will most likely defeat you and you will lose your trophies.

Match heroes according to faction colors.

If the heroes you deployed belong to the same faction and, accordingly, have a pedestal of the same color, then you will receive a bonus that will be very useful in case of a collision with a stronger opponent.

Merge your cards for bonuses.

You should combine identical cards to get big bonuses, and you can do this more than once. In this way, you will be able to get cards with heroes of a higher level, which will be equal in strength to rare cards.

Buy sets of cards, considering their features.

Each set of cards can offer you unusual and rare cards, but in some sets there are more of these chances. So, for example, the Recruit set contains unusual cards quite often, and the Warrior set rarely contains rare cards, but it does have rare cards. The Champion Pack guarantees rare cards, while the special Ultimate Pack guarantees epic ones. Legendary and epic cards can also be found in the Warrior and Champion sets - but it depends on your luck.

Build your team thoughtfully.

Choose which heroes you will deploy and in what order, depending on what bonuses you want to receive. Second line fighters are more likely to receive a decisive blow bonus, and first line fighters are more likely to receive health bonuses. If you want to gain an advantage over a large group of opponents, try to put into battle those heroes who are able to hit several enemies at the same time.

Use runes carefully.

Try to use runes only when your energy and stamina are at the proper level. Keep in mind that different runes are suitable for different battles: for easier ones, you will need runes to increase experience and the number of coins, and for tough fights, runes that improve your statistics.

Don't forget boosters.

If XP boosters don't give you anything special, then Decisive Strike Boosters can be the game-changer for some particularly difficult battles.

Collect crystals.

You can get free crystals if you unlock new map or send an SMS to a friend with an invitation to the game. Save them and try not to spend until you have the opportunity to purchase a Champion's Pack or pay in crystals for the final energy restoration, thanks to which you can play as much as you want.

Electronic Arts, you are a good publisher. Thanks to you, we've seen games like Battlefield, the innovative Mirror's Edge, the great Mass Effect trilogy, and the great Dragon Age: Origins with a somewhat odd sequel. Thank you for publishing such products. But what are you doing with mobile games?

I, as a fan of the ME and DA series, have been watching when the spin-offs of the series will be released on our mobile platforms. The first was Mass Effect: Infiltrator, which turned out to be not an Action/RPG with an interesting plot, but a banal “shooter with rolls”. Then I was disappointed in the game, but I had no idea that after some time I would think that even it was more or less compared to what was "spit out" to us in Heroes of Dragon Age.

Against the backdrop of ports like Grand Theft Auto and separate developments like Deus EX: The Fall or Assassin`s Creed: Pirates, the new craft released by EA has absolutely nothing to do with Dragon Age, except for the name.

Heroes of Dragon Age is still the same Magic The Gathering. Instead of cards, we have heroes that we can call for coins. Heroes can also be sacrificed. For example, you can sacrifice the weaker to increase the strength of another.

Combat is even easier than in MTG itself. Here you do not manage the combat process, but only observe it. The whole game is built on revealing weak sides enemy and, based on them, to strengthen their heroes. And then watch how it all ends.

You also have the opportunity to strengthen the heroes with runes, which can be added for each of two pieces. This will help in battles with opponents who are slightly stronger, but still can prevail.

At our disposal we have five heroes who can participate in the fight: two on the front flank, taking a hit on themselves, and three on the back, shooting or using magic characters.

The passage of the game is also straightforward. We are taken to the first location, divided into five parts / battles, at the end of which you will face a boss fight. Each battle can be replayed several times, receiving additional bonuses for this.
Upon completion

and the first act you are led to the next, and so on until you meet an opponent who can take out your entire team with a couple of blows. And he'll show up soon enough. After that, you have, as usual, two paths used in the freemium game model: go through the same zones ten times or pay. This is where the game ends for most before it even starts.

But the monetary constraint is not everything. During the course of the campaign, your fighters consume energy, which is restored only over time. Moreover, there are already two types of energy: the first is spent on passing the main line, and the second - after battles with other players. As soon as the energy is over, you need to rest. Or pay. Or, as an option, play with a live opponent until the energy allotted for combat with computer opponents is restored (or vice versa). In general, wherever you spit - everywhere there are restrictions and silent calls from the publisher “Buy more coins, my dear!”.

The only thing that does not upset is the graphics: it is quite good level. There is nothing more flattering to say about the game.
Electronic Arts, please stop mocking lovers of good and high-quality gaming universes and releasing "leftovers from the master's table" to the mobile market, trying to make money on well-known titles. Hell, sell us one worthwhile game, though more expensive, but with a good storyline and interesting gameplay.

Z.Y. I think Hearthstone: Heroes of Warcraft in development will be just as dull... a game as HoDA. Here's how to drink to give.